In Save the World, we made the decision to go ad free. In this decision, we decided that we did not want the clutter that ads tend to bring. However, with the ridding of ads, we had to make another decision, that being, how to actually make revenue to compensate for the amount of time we put into this program (several hours of coding and many more debugging). The answer: in app purchases. Currently, we have one in app purchase, which allows the user to switch between difficulty levels. In all actuality, the code to add this feature took less than an hour, most of which was spent enabling the purchase. This may seem unfair, but we like to think of this as a way for die hard users to show their support. Rather than make the entire app paid for, the in-app route seemed best so that those who could not afford the $.99 could also have the experience of Saving the World.
Would you have preferred to have ads instead of in-app purchases? If so, comment below
Would you have preferred to have ads instead of in-app purchases? If so, comment below